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Uber Hard Surface Tutorial by VertexBee Uber Hard Surface Tutorial by VertexBee
I thought that this tutorial might be of particulate interest of some of you folks out there, spending awful amount of time on hard surface models.

I've created this tutorial back in 2008 when I was fanatically interested in getting super clean type of hard surface modeling, but one that won't take me so time to create it. So I came up with really nice technique utilizing what was then third party plug-in for 3dsmax called polyboost , now integrated in the package.

The technique is really good because it enables you to work with big primary volumes and shapes first and then progress to the smallest detail. It is also very forgiving regarding correct topology which so much bothers beginner modellers.

The .rar archive contains 23 slides like the ones shown in the preview image here, supported with explanations.

To be more exact it is part of a workshop I did and there is 1 hour long video full with demonstrations. Unfortunatelly it is in Bulgarian (now you will blame me forever :D). Anyway, you can find it here [link]

Hope you find it useful, and I would like to hear your comments :)

Cheers!
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:iconbluewithenvy:
bluewithenvy Featured By Owner Mar 16, 2015
It says in step two "using the retopo workflow described earlier"... Do you have a link to that...can't find that anywhere... Great tut though I'm gonna give this a try so
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:iconbemtheman:
bemtheman Featured By Owner May 27, 2013  Hobbyist Digital Artist
haha umm don't mean to sound dumb but I have no idea how to open the .rar file >.<
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:iconvertexbee:
VertexBee Featured By Owner May 27, 2013  Professional Digital Artist
hey man, I had to zip it, not rar it in first place, sorry about that. Just rightclick the file and extract its contents (you need winzip or winrar installed on your machine).
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:iconbemtheman:
bemtheman Featured By Owner May 27, 2013  Hobbyist Digital Artist
haha thank you so much
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:icondandoombuggy:
Dandoombuggy Featured By Owner May 6, 2012  Professional Filmographer
Great tut, very nice indeed =)
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:iconvanguard3000:
Vanguard3000 Featured By Owner May 6, 2012  Hobbyist Digital Artist
Looks really good. Thanks, VertexBee!
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:iconvertexbee:
VertexBee Featured By Owner May 6, 2012  Professional Digital Artist
You are welcome ! :)
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:iconmanwithajawharp:
ManWithAJawharp Featured By Owner Apr 25, 2012  Hobbyist Digital Artist
This is very useful! Thank you very much!! :D
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:iconetherealproject:
EtherealProject Featured By Owner Apr 25, 2012
This is cool, thank you so much! :)
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:iconechoes93:
Echoes93 Featured By Owner Apr 16, 2012  Student Digital Artist
hi.. I really like the technique but I can't find polyboost for 3ds max 2012. Which version do you use?
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:iconvertexbee:
VertexBee Featured By Owner Apr 17, 2012  Professional Digital Artist
Hi , well since max 2010 the polyboost is part of the whole program. It is now called graphite modeling tools. You can find the same old polyboost options and buttons scattered within the new max interface.
Cheers!
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:iconechoes93:
Echoes93 Featured By Owner Apr 18, 2012  Student Digital Artist
oooh... thank you :D!
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:iconsoulauncher:
SOULAUNCHER Featured By Owner Mar 21, 2012  Professional General Artist
Thanx 4 this superb tutorial, I really need to brush up my 3D skill :D
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:iconvertexbee:
VertexBee Featured By Owner Mar 22, 2012  Professional Digital Artist
You are welcome ! :)
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:iconwastelander7:
Wastelander7 Featured By Owner Mar 21, 2012
Thanks for this :D

I don't use 3D Studiomax, but, I'm sure I can find a way to apply it to other programs I use.
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:iconvertexbee:
VertexBee Featured By Owner Mar 21, 2012  Professional Digital Artist
You are welcome :) The cool thing about this technique is that it is applyable to almost every modeling package, you just need
to have some sort of retopology toolset so it would be efficient. Maya has NEX, 3dsmax has polyboost, modo has good retopo tools, there are standalone apps such as topogun dedicated to retopology only, so yes I'm sure you can apply it :)
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:iconwastelander7:
Wastelander7 Featured By Owner Mar 21, 2012
Awesome! :D
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:iconlojepi:
LOJEPI Featured By Owner Mar 19, 2012
Brilliant. Thanks for sharing.
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:iconvertexbee:
VertexBee Featured By Owner Mar 20, 2012  Professional Digital Artist
10x ! Glad that you find it cool :)
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:icon9thknight:
9thKnight Featured By Owner Mar 19, 2012
That's pretty dang awesome :D
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:iconvertexbee:
VertexBee Featured By Owner Mar 20, 2012  Professional Digital Artist
thank you:)
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:icondanikyaroslavtomyn:
DanikYaroslavTomyn Featured By Owner Mar 19, 2012  Professional Digital Artist
Really great tutorial, can't wait to use it on my boss monster concept
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:iconvertexbee:
VertexBee Featured By Owner Mar 19, 2012  Professional Digital Artist
10x , Danik, drop me a line to tell me how you find the workflow when you test it out or if there is something not clear enough about it. :)
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:icondanikyaroslavtomyn:
DanikYaroslavTomyn Featured By Owner Mar 19, 2012  Professional Digital Artist
Because I graduated from a gaming course this was all extremely clear, I focused on concept art though and so my modeling skills have become a rusty. Your tutorial presented a much more efficient way for me to get back into modeling and hopefully pump out some seriously good looking models, it could even get my skills up with enough practice to get me from applying for just 2d and concept artist positions and start applying to be a character artist. =D
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:iconvertexbee:
VertexBee Featured By Owner Mar 19, 2012  Professional Digital Artist
glad it helped, man :) Practicing and learning is the most important thing!
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:icondanikyaroslavtomyn:
DanikYaroslavTomyn Featured By Owner Mar 19, 2012  Professional Digital Artist
Definitely! Right now I'm just doing some rough animations for the concept so this way my portfolio will show that I fully developed the idea, its going to be a long process but also so much fun =)
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