I thought that this tutorial might be of particulate interest of some of you folks out there, spending awful amount of time on hard surface models.
I've created this tutorial back in 2008 when I was fanatically interested in getting super clean type of hard surface modeling, but one that won't take me so time to create it. So I came up with really nice technique utilizing what was then third party plug-in for 3dsmax called polyboost , now integrated in the package.
The technique is really good because it enables you to work with big primary volumes and shapes first and then progress to the smallest detail. It is also very forgiving regarding correct topology which so much bothers beginner modellers.
The .rar archive contains 23 slides like the ones shown in the preview image here, supported with explanations.
To be more exact it is part of a workshop I did and there is 1 hour long video full with demonstrations. Unfortunatelly it is in Bulgarian (now you will blame me forever ). Anyway, you can find it here [link]
Hope you find it useful, and I would like to hear your comments
Hi , well since max 2010 the polyboost is part of the whole program. It is now called graphite modeling tools. You can find the same old polyboost options and buttons scattered within the new max interface. Cheers!
Cheers!