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This image illustrates the effect of edge creasing and vertex weighting in 3dsmax. It is a great way to create basemeshes and saves a lot of time.

You can find my brief tutorial for this technique on my blog here : [link]

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Submitted on
October 10, 2012
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244 KB
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1200×563
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Sta.sh
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1,022 (4 today)
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39 (who?)
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:iconbanor:
~BanOr Dec 23, 2012  Student Digital Artist
y u use 2 turbosmooth?
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:iconvertexbee:
~VertexBee Dec 30, 2012  Professional Digital Artist
Yes, the first turbosmooth takes into account the edge creasing and the vertexweights. Adding second turbo smooth on top will smooth everything out and will get rid of the perfect cg looking edges.
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:icondanikyaroslavtomyn:
~DanikYaroslavTomyn Oct 10, 2012  Professional Digital Artist
Read the tutorial and loved it, thanks again for a more efficient way to do things VertexBee :) With this I can start making some really cool low poly models to practice my texturing in my free time away from painting.
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:iconvertexbee:
~VertexBee Oct 10, 2012  Professional Digital Artist
Glad you like it ! This is more efficient for high-poly modeling, because to see the effect of the creases and weights you need to add a turbo smooth modifier.
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