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October 10, 2012
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3dsmax streamlined SubD modeling technique by VertexBee 3dsmax streamlined SubD modeling technique by VertexBee
This image illustrates the effect of edge creasing and vertex weighting in 3dsmax. It is a great way to create basemeshes and saves a lot of time.

You can find my brief tutorial for this technique on my blog here : [link]
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:iconfenrixix:
FenrixIX Featured By Owner Jul 3, 2013
This reminds me a lot of the suit from Dust 514! Lookin' good. ;D
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:iconvertexbee:
VertexBee Featured By Owner Jul 4, 2013  Professional Digital Artist
Thanks man ! It is from this character [link]
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:iconfenrixix:
FenrixIX Featured By Owner Jul 4, 2013
Oho, very nice. Your friend has talent, and you as well. ;D
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:iconbanor:
BanOr Featured By Owner Dec 23, 2012  Student Digital Artist
y u use 2 turbosmooth?
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:iconvertexbee:
VertexBee Featured By Owner Dec 30, 2012  Professional Digital Artist
Yes, the first turbosmooth takes into account the edge creasing and the vertexweights. Adding second turbo smooth on top will smooth everything out and will get rid of the perfect cg looking edges.
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:iconerebar:
Erebar Featured By Owner Oct 10, 2012
thanks
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:icondanikyaroslavtomyn:
DanikYaroslavTomyn Featured By Owner Oct 10, 2012  Professional Digital Artist
Read the tutorial and loved it, thanks again for a more efficient way to do things VertexBee :) With this I can start making some really cool low poly models to practice my texturing in my free time away from painting.
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:iconvertexbee:
VertexBee Featured By Owner Oct 10, 2012  Professional Digital Artist
Glad you like it ! This is more efficient for high-poly modeling, because to see the effect of the creases and weights you need to add a turbo smooth modifier.
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