Yes, the first turbosmooth takes into account the edge creasing and the vertexweights. Adding second turbo smooth on top will smooth everything out and will get rid of the perfect cg looking edges.
Read the tutorial and loved it, thanks again for a more efficient way to do things VertexBee With this I can start making some really cool low poly models to practice my texturing in my free time away from painting.
Glad you like it ! This is more efficient for high-poly modeling, because to see the effect of the creases and weights you need to add a turbo smooth modifier.